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        <title>IF Theory</title>
        <link>http://codingmonk.com/category/2.aspx</link>
        <description>Topics related to the theory and design of interactive fiction (or "IF" if you prefer)</description>
        <language>en-US</language>
        <copyright>Jim Fisher</copyright>
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            <title>NPC Conversations: Ask/Tell Theory</title>
            <link>http://codingmonk.com/archive/2008/04/06/npc-conversations-asktell-theory.aspx</link>
            <description>&lt;p&gt;In the wake of such ground breaking games as "Galatia," "Photopia," and "Best of Three," NPC conversations have become all the rage. Although there are numerous ways to implement conversations (Emily Short identifies at least seven on her &lt;a href="http://www.mindspring.com/~emshort/NPC3.htm"&gt;NPC Characterization page&lt;/a&gt;) the two dominant forms seem to boil down to conversation menus, and the age-old classic ASK/TELL. &lt;/p&gt;
&lt;p&gt;As a developer I have always preferred the ASK/Tell system and mos&lt;img src="http://codingmonk.com/aggbug/6.aspx" width="1" height="1" /&gt;</description>
            <dc:creator>Jim Fisher</dc:creator>
            <guid>http://codingmonk.com/archive/2008/04/06/npc-conversations-asktell-theory.aspx</guid>
            <pubDate>Mon, 07 Apr 2008 03:51:04 GMT</pubDate>
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            <title>What Is IF?</title>
            <link>http://codingmonk.com/archive/2002/04/19/what-is-if.aspx</link>
            <description>&lt;p&gt;IF is an acronym for "Interactive Fiction." In the broadest sense of the term, "Interactive Fiction" is any work of fiction with which the reader/player interacts. To be reasonable, this could include visually oriented games like Diablo or Ultima. Even shoot 'em up games like Half-Life have a storyline to convey. But long before there were PCs to be taken for granted, back when "computers" meant "mainframes" that occupied entire rooms, and "cool graphics" meant correctly aligning the asterisk&lt;img src="http://codingmonk.com/aggbug/5.aspx" width="1" height="1" /&gt;</description>
            <dc:creator>Jim Fisher</dc:creator>
            <guid>http://codingmonk.com/archive/2002/04/19/what-is-if.aspx</guid>
            <pubDate>Fri, 19 Apr 2002 05:00:00 GMT</pubDate>
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